#ifndef GAME_H
#define GAME_H

#include "Define.h"
#include "Helper.h"
#include "Login.h"
#include "GamePlay.h"

class Game
{
public:
	Game();
	~Game();

	void Init();
	void Update();
	void Shutdown();

	void ChangeMode(int mode);

protected:
	Helper mHelper;

	int mCurrentMode;
	tFixedArray<Mode *, eGameMode::MAX> mGameModes;
};


#endif